81 Royalty-Free Audio Tracks for "Created Artificially"

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Drone with some 8bit electronic effects and a dance background beat. Created with various software, including adobe audition and audacity.
Author: Jmayoff
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I honestly don't know what to call this effect because i had no idea what is it called. This was a bit similar to that hallelujah effect though. Feel free to use it. Created in 3ml editor and edited it in audacity.
Author: Littlerainyseasons
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Salim Perchy, Gerardo Sarria. Musical Composition with Stochastic Context-Free Grammars. 8th Mexican International Conference on Artificial Intelligence (MICAI 2009), Nov 2009, Guanajuato, Mexico. hal-01257155. https://hal.inria.fr/hal-01257155/document. Audio created by Leo Waltmann
Author: Salim Perchy, Gerardo Sarria's algorithm
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This sound was created artificially. In general, it consists of four main layers. 1. The sound of noise overboard (created from white noise). 2. The sound of clanking of the inner skin synchronously with the sound of wheels (created from white noise). 3. Metallic noise. Created from the sound of bolts shaken in a metal can. 4. Actually the sound of wheels (created from ten sounds of various metal and percussion). A rather complicated equalization was applied, and filtering in several stages. Also, the sum of the sounds is processed by the convolutional reverb.
Author: Newlocknew
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Simulated sound of a siren-whistle or penny whistle. Could also be used as a robot sound or a game sound. Created in caustic 3 & edited in wavepad.
Author: Spacecattabby
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A metallic walking with a reverb. Created by using tapping a pebble against the side of a saucepan and sound later edited with amplification and reverb. Sounds like a armor clad knight walking or a robot running. You're welcome to do with it as you wish. Credit is optional.
Author: Khaotix
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Sound of a teleportation device. This sound was created using my modular synth, more specifically a black wavetable vco from erica synth and an mutable instruments clouds. Going through a focusrite scarlet 2i4 and finally, through pro tools.
Author: Alexmattucci
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A bassy, wobbly sound effect that can be used for sci-fi weapons and such, created by overlapping pitch-shifted bass synthesizers and adding distortion and drums.
Author: Bigdino
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Hope this sounds is use full to you. Please leave comments of any sounds you are looking for and ill do my best to create them for you.
Author: Scousemousejb
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Ripped from vinyl record and transformed into a completly new sound just to create ambient sounding effects, maybe for a background noise, or whatever the heck ya like!!. This sample was created using over 15 effects and eq's.
Author: Rentless
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Created this sound from the sound of the ceiling lamp bowl, by creating three sends (that is, three layers) with their subsequent filtering and some stereo manipulations the space of each of the layers. Each layer was processed in its own way.
Author: Newlocknew
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This use to be a song i was trying to write. . . I failed miserably at the song but played around with some ambiance i created by accident and turned it into a piece or sound design instead. Good for a scene change in a horror film i suppose.
Author: Cocamycola
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I have generated a sound ( sinusoidal, 300hz) and i have altered it with the level tool. Then, i have added a pluck ( pitch 114) and reversed it. I have created a “white noise” which i have stuck after the pluck. Finally, i have generated a sound ( sinusoidal, 1000hz). I have put it at the end and altered it with the level tool. I used audacity.
Author: Iut Paris
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Granulator 2 was used in the making of this production >:d87 bpm ishtake a listen into the depth and width of this drone producing repeating robotic structure. Good thing this was created only by a human. Please use at free will, no need to credit me, unless you'd like :).
Author: Rentless
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Audio meant to imitate the sound of people working. It was created from an edited recording of handling, and operatinga toaster oven. -----------------------------------------------------------------------. This sound, like everything i upload here,is completely free for anyone to use. You may use it however you please. I hope it is useful. 🎶.
Author: Colorscrimsontears
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2023. 04. 07. Created from on of my existing samples using rx10,. It's always nice to hear what projects you use these sounds for. Let me know. ;-). One more thing. Maybe check out my links, perhaps you'll find something you like. :o). Fiverr: https://www. Fiverr. Com/cabled_mess.
Author: Cabled Mess
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A sound created from heavily edited mouth sounds. It's meant to sound like a low glow, or hum. -----------------------------------------------------------------------this sound, like everything i upload here,is completely free for anyone to use. I hope it is useful. 🎶.
Author: Colorscrimsontears
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Semi-auto rifle simulation, created using zoom h1. Artificial gun shots to simulate a semi-auto weapon in battle. Mic capsules were tapped with a popsicle stick to create this sound. Recorded at 24 bit 96khz, exported to 16 bit wav. Added pop compression filter for a theater like experience in post. Feel free to use this were ever you need it. A little credit wouldn't hurt. Thank you and stay tuned for more improving sounds. :).
Author: Allanzd
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I created this sound effect using chiptone. You don't need to credit me. You can download this sound effect as needed and use it for any project. You can support me by donating to my ko-fi page here: https://ko-fi. Com/staycalm182.
Author: Brickdeveloper
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Original file created using steinberg's padshop pro vsti. Heavily processed using reafir from the reaplugs vst fx suite. Http://www. Reaper. Fm/reaplugs/. It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Author: Cabled Mess
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09:60
Generated 10 minutes of white noise, applied some eq and what i may call stereo expansion, and got this thing that should be good enough to be used as an ambient sound for cold weather or polar wind. Many of the sounds i have found here and elsewhere, have other noises and/or were created through other methods like blowing.
Author: Sonically Sound
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This is a series of sounds created using brown or brownian noise to generate 'silence' that can be put into the background of videos (or other media). The names are just descriptive to differentiate them and don’t include any added sounds. If the sound of one is close, then try others in the pack. Creative commons zero licence, but would be great to hear from you if the sounds are useful.
Author: Senorstudy
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Created with steinberg's cubase and custom halion. Processing a voice sample of mine and some coil pickup recordings. It should be an a fifth chord. It's always nice to hear what projects you use these sounds for. Let me know!. If you want more cc0 sounds, please consider supporting me on flattr. Https://flattr. Com/profile/cabled_mess.
Author: Cabled Mess
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Sci-fi wooshing/spinning sound. Recorded at 24bit 96khz. Out of this world futuristic sci-fi sound effects pack. Over 200 royalty free sci-fi sfx and audio tracks to help you started creating out of this world projects. Https://www. Edinburghrecords. Com/products/new-arrivals/sci-fi-sound-effects/.
Author: Burghrecords
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An imaginary steam-powered machine runs up to speed and slows to a halt. Created in flstudio 11 with a commuted synthesis model for emulating engines and other cyclic mechanical sounds, also known as virtualmachine, by rurik leffanta. See http://www. Xoxos. Net/about. Html. Flstudio 3x osc noise was used as a hissing sound similar to venting of high pressure steam. The hiss is granulated to simulate a slight sputtering effect. As the machine tempo increases, lf rumble is introduced to evoke the notion of a rolling load. The rumble dies away as the machine slows down. 100% synthesised sound. No audio sample is present in this recording.
Author: Diboz
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Sound created and generated with the software "bitmaps & waves" version 3. 10. 1. I'm totally in love with this software, it let's you take an image, and "convert" it into a lovely sound. This was the best one i got so far, the image used can be found here: http://cdn3. Pitchfork. Com/advance/art/535/2172873c. Jpgand the software can be downloaded here: http://victorx. Eu/bitmapplayer. Htm.
Author: Mickboere
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Five minutes of rain, artificially created. Using a blue yeti usb condenser mic on the cardioid pattern, i made a 30-minute recording of sounds from my sink (drips, splashes, different faucet pressures) and cut them up into 60 files, later edited down to 20. These were layered together and mixed with white, pink, and brownian noise. Slight noise removal done. Recorded some basic mic noise, and used a subtractive processor (reafir in reaper) to remove that sound from the final mix. Convolution reverb was added for a fairly realistic set-it-and-forget-it option. I've uploaded a dry version as well.
Author: Niedec
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Sound of footsteps (hiking boots) in an artificial stone tunnel about 4 to 5 metres in diameter in brezzo di bedero (northern italy). The tunnel is part of the structures of the 'cadorna' defence line, dating back to wwi, and leads to an artillery emplacement in a cave. Sound of footsteps and crunching gravel under the soles, with a slight echo and reverberation from the cave environment. Perfect for creating eerie, natural and industrial backgrounds and first-person vr experiences. Recorded with a zoom h1n held in hand while walking and pointed towards the feet.
Author: Ilmotografo
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Five minutes of rain, artificially created. Same mix as my other "five minutes of rain" upload, but without the reverb in case you want to add your own. Process:. Using a blue yeti usb condenser mic on the cardioid pattern, i made a 30-minute recording of sounds from my sink (drips, splashes, different faucet pressures) and cut them up into 60 files, later edited down to 20. These were layered together and mixed with white, pink, and brownian noise. Slight noise removal applied. Recorded basic mic noise, and used a subtractive processor (reafir in reaper) to remove that sound from the final mix. .
Author: Niedec
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This replica of my tinnitus was created using the free program called audacity. Http://audacityteam. Org/i had to generate 3 different 'tones' and combine them before i felt the high-ish noise was close to what i hear. I then had to search freesound for something that i only hear beneath the high pitch noise when my house is very quiet, which is something like the sound of strong wind outside a closed window or a power station a mile away. It took me a few hours, and even then i had to manipulate the sound considerably. Thanks to felix. Blume forhttp://freesound. Org/people/felix. Blume/sounds/167684/#commentsthis natural wind sound file was equalized and leveled several times, then the sound level was reduced to blend with the high pitch. But it still wasn't right. So, not being an expert with audacity, i just went down the list of 'effects', trying each one, until i found "paulstretch", which somehow increases the time length of your sound file, without stretching as in 'elastic', which would deepen the existing tones, and apparently, without copying and pasting. The sound does change somewhat, becoming just slightly ragged, but it's a very interesting effect for this application and actually got used on both elements to produce the final sound. . I hope no one enjoys this sound and can't imagine that anyone will. It makes me feel slightly sick. . Info edited 28 oct 2021: with my tinnitus at it's current level, i will never, now, be able to reproduce it again, primarily because i can't hear any sounds i create in a detailed way. And secondly, because hearing this version of the sound these days is just too uncomfortable. 🥲.
Author: Hear No Elvis
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88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
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