71 Royalty-Free Audio Tracks for "Created Artificially"

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It is a grindcore song made with lmms. It sucks.
Author: Partanixi
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00:01
Just a quick beat made in audacity. I made it from some dtmf tones.
Author: Razor
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04:50
Dark, cold, frightening ambience. I really created it out of nothing! no synthesizers/extra programs were used! only "audacity" to generate sounds and effects over it. Update (12th of december, 2020): it may be sounds like a subway too.
Author: Diicorp
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00:04
Artificially created ship horn sound for amateur movie.
Author: Chrobi
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00:03
Artificially created fan sfx, made with audacity. Use however you see fit.
Author: Morganpurkis
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00:01
The sound of a silenced gun, artificially created with audacity. Use however you see fit.
Author: Morganpurkis
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00:04
A firing sfx from a battle rifle, artificially created with audacity. Use however you see fit.
Author: Morganpurkis
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00:03
A single pistol gunshot sound-effect artificially created with audacity and available for use by anyone.
Author: Morganpurkis
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The supersonic bullet crack used in my l4d2 modification, created artificially with audacity. Use however you see fit.
Author: Morganpurkis
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00:56
Artificially created ambiance of a distant volcano rumbling, filled with bubbly and loud lava. Made with audacity. Use however you see fit.
Author: Morganpurkis
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A water droplet dropping in a place of high reverb. Artificially created from a recording, which i own, with audacity. Use however you see fit.
Author: Morganpurkis
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A single pistol gunshot sound-effect artificially created with audacity, made to sound like it's in the distance and available for use by anyone.
Author: Morganpurkis
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00:01
Inspired by the combine soldiers of hl2. Heavy sound of someone, equipped with a lot of military gear, striding about. Created artificially with audacity. Use however you see fit.
Author: Morganpurkis
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Inspired by the combine soldiers of hl2. Heavy sound of someone, equipped with a lot of military gear, striding about. Created artificially with audacity. Use however you see fit.
Author: Morganpurkis
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00:48
Artificially created rain sound. Amsynth and a few ladspa, lv2 filters used. I made this sound quite by accident while experimenting with the several controls on the synth prog!.
Author: Lazr
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00:17
This sound was created artificially. In general, it consists of four main layers. 1. The sound of noise overboard (created from white noise). 2. The sound of clanking of the inner skin synchronously with the sound of wheels (created from white noise). 3. Metallic noise. Created from the sound of bolts shaken in a metal can. 4. Actually the sound of wheels (created from ten sounds of various metal and percussion). A rather complicated equalization was applied, and filtering in several stages. Also, the sum of the sounds is processed by the convolutional reverb.
Author: Newlocknew
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05:31
Five minutes of rain, artificially created. Using a blue yeti usb condenser mic on the cardioid pattern, i made a 30-minute recording of sounds from my sink (drips, splashes, different faucet pressures) and cut them up into 60 files, later edited down to 20. These were layered together and mixed with white, pink, and brownian noise. Slight noise removal done. Recorded some basic mic noise, and used a subtractive processor (reafir in reaper) to remove that sound from the final mix. Convolution reverb was added for a fairly realistic set-it-and-forget-it option. I've uploaded a dry version as well.
Author: Niedec
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05:31
Five minutes of rain, artificially created. Same mix as my other "five minutes of rain" upload, but without the reverb in case you want to add your own. Process:. Using a blue yeti usb condenser mic on the cardioid pattern, i made a 30-minute recording of sounds from my sink (drips, splashes, different faucet pressures) and cut them up into 60 files, later edited down to 20. These were layered together and mixed with white, pink, and brownian noise. Slight noise removal applied. Recorded basic mic noise, and used a subtractive processor (reafir in reaper) to remove that sound from the final mix. .
Author: Niedec
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88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
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